The Eruption was chock full of inside jokes, campaign information, and all kinds of adventure hooks. The Eruption was used to introduce important NPCs and chronicle the exploits of the players. If my players couldn't figure out what they wanted to do after they read the paper, they just weren't trying.
This was my way of "sandbox"ing the campaign BEFORE I even knew what that was. :)
I present to you, without commentary, page 1 of the 9/6/85 issue of The Eruption. Comments and questions gratefully accepted.
Special thanks to JD for unearthing and scanning this!