Showing posts with label birthday. Show all posts
Showing posts with label birthday. Show all posts
Tuesday, April 2, 2013
Birthday Dungeon (Room 1)
The adventurers began in a Y-shaped room at the bottom of a dark, damp spiral stair. To the right was a cobweb choked corridor ending in a stout wooden door. To the left, a more traveled passage ending in a black iron door.
At first, the players were exceptionally eager to strike out in one direction or the other. Not wanting them to be surprised later (and to build a respectable amount of paranoia) I stopped them and asked if they were just going to "walk across the floor?"
This froze them and they discussed their options. "We should check the floor." "How?" They looked at their equipment and determined that the Wizard had a 10' pole. They also determined that the Elf and Dwarf could see in the dark and that they'd be good front-line explorers.
The party dilgently worked themselves across the floor toward the wooden door to the right. In doing so, they scraped at the cobwebs to see what was behind and under them. They didn't start with torches lit because they didn't want to ruin the Elf and Dwarf's dark-vision.
Under the webs on the floor, the group discovered an acid-ruined dagger. It was blackened and blunted, covered with a crust of gray grime. Their paranoia rose again and they began to wonder if they had found an acid trap. Cautiously they explored further and found no additional acid and no cracks or openings where acid could pour forth.
Satisfied, they listened at the door and heard no sound. They discovered the door to be unlocked and they pushed it open...
Labels:
adventures,
birthday
Monday, April 1, 2013
Birthday Dungeon (Prelude)
Now that the party is over and I've had a chance to put everything away (not really) I've decided to recap the adventure for your reading pleasure. :)
INTRODUCTION
I started out explaining the game to the players. They are all 6th to 7th graders and are all friends from school. The oldest player confided in me straight away that he didn't know if he was going to like this.
:) I thanked him for giving it a try and I dove into the rules.
I handed everyone a character sheet and I told them that this wasn't necessarily their character, but they needed to follow along as I explained things. They nodded and were very attentive.
I began by explaining that they should name their character and that all self respecting characters have a portrait. :) I pointed at the five miniatures I had selected and identified each one by class; fighter, wizard, dwarf, elf, hobbit.
I told them that sometimes bad things happen in the game and that to avoid this "bad thing" they might need to make a saving throw. I showed this area on their sheet and explained that they would use the d20 (black die) to roll. I also described each die type in turn.
NOTE: my "training" dice are all color coded. Makes it easier on the kids. :)
Here's an example set of character sheets -- these are setup differently than during the adventure, but I let the kids keep their characters.
INTRODUCTION
I started out explaining the game to the players. They are all 6th to 7th graders and are all friends from school. The oldest player confided in me straight away that he didn't know if he was going to like this.
:) I thanked him for giving it a try and I dove into the rules.
I handed everyone a character sheet and I told them that this wasn't necessarily their character, but they needed to follow along as I explained things. They nodded and were very attentive.
I began by explaining that they should name their character and that all self respecting characters have a portrait. :) I pointed at the five miniatures I had selected and identified each one by class; fighter, wizard, dwarf, elf, hobbit.
I told them that sometimes bad things happen in the game and that to avoid this "bad thing" they might need to make a saving throw. I showed this area on their sheet and explained that they would use the d20 (black die) to roll. I also described each die type in turn.
NOTE: my "training" dice are all color coded. Makes it easier on the kids. :)
- d20 - black
- d12 - yellow
- d10 - blue
- d8 - red
- d6 - green
- d4 - white
I read their "Armor" value and pointed out the chart at the bottom of the page. I told them that some characters had bonuses that would modify their "to hit" roll. I went through a couple examples.
I talke about their "Hit Points" and how they would do damage to monsters. We looked at the We used a battlemat, so I restricted the characters to a certain number of squares of movement. They could attack/move or move/attack. No penalty to moving and missile fire or spells.
Then I talked about equipment. Told them to be creative.
I explained the back of the sheet and how at the start of any combat they would get the chance to draw a stone out of the pouch. They could use the stone during that battle, or if they saved it -- they could draw first out of the pouch -- thus increasing their chance for a better stone. This worked well. The wizard really took advantage of this and was rewarded a couple times with good spells -- Burning hands especially.
Then I told them that they had recruited a group of farmers to go along with them. They weren't brave adventurers, but they'd help them fight to rescue Ehlissa.
Finally, I shared the tips on the back of the sheet --
Then I read the start of the adventure. We dove right in!• Work together as a team • Think about what you might do if you were there – what would you look at?What would you touch? What might be dangerous?• Try to visualize the place you are in • Ask questions.• Ask for more information. • Think about how you might use your equipment • Don’t be afraid to run away if a monster is too powerful, you might be able to find a tool or item that can help • Remember, its only a game.If your character doesn’t make it, you can always make up another one some other time. • Have fun!
Here's an example set of character sheets -- these are setup differently than during the adventure, but I let the kids keep their characters.
Labels:
adventures,
birthday
Saturday, February 20, 2010
It all began with a silly thought...
I was getting ready for work and I was thinking about games.
I spend A LOT of time thinking about games. Really, a lot of time. Anyway, I was thinking, "my birthday is coming up and I don't nearly have enough fun anymore and I've heard of these blog things and there was this woman who blogged the Julia Child cookbook..."
Yes, I do actually think about four or more things at once. I do that a lot too.
Well, I've decided that beginning on my birthday (March First) I will play one game a day for a year and I'll blog about it. Between now and then, I'll set the ground rules for my experiment.
It should be fun!
I spend A LOT of time thinking about games. Really, a lot of time. Anyway, I was thinking, "my birthday is coming up and I don't nearly have enough fun anymore and I've heard of these blog things and there was this woman who blogged the Julia Child cookbook..."
Yes, I do actually think about four or more things at once. I do that a lot too.
Well, I've decided that beginning on my birthday (March First) I will play one game a day for a year and I'll blog about it. Between now and then, I'll set the ground rules for my experiment.
It should be fun!
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