Tuesday, September 29, 2015

RPG Leveling - Experience Points and Evos

I play a game on my phone called "Dungeon Boss."  It's just a fun little hack and slash app where you get in fights with your heroes, kill the monsters and you take their stuff.

There are a lot of little subtleties to this game, but I'm going to focus on one idea (broadly,) so here goes...

You earn experience points from the battles (not sure about treasure) and you need those to level up.  To ascend (get new powers for) your adventurers, you need to collect various sets of "evos."  (I believe this is shorthand for "evolution.")

The quantity and the type of "evos" that you need to ascend each hero varies by the hero.

I would imagine that some are common, some are rare and that after each ascension, the quantity and rarity of the evos for the next ascension will be more difficult to obtain. See below --

So, here's my idea --

What if rpg characters had to earn EVOs and XP to level up?

XP would progress in the normal fashion.

For each level, or milestone level, the character would need to achieve certain objectives (Touchstones in my model) IN ADDITION TO gaining the requisite amount of XP before they can level up. 

Here's an example --


34,000[][] Max Damage with Melee Weapon; [][] Critical Hit with Melee Weapon
516,000[] Defeat 4+ HD Monster in single combat
764,000[] Participate in Warrior's Tournament; [] Defeat negative energy undead creature; [] Fight a Giant
9256,000[] Defeat 7+ HD Monster in single combat; [] Fight creature with breath weapon
11450,000[] Defeat a 9+ HD dragon; [] Defeat a spellcaster
13650,000[] Defeat 10+ HD giant in single combat
Created with the HTML Table Generator

Another idea would be to have players roll on a chart after every relevant encounter (relevant to each character class) and if the dice are kind, they would earn a Touchstone for their character.  Perhaps different types and quantities of Touchstones would be necessary to advance to each level. 

More on that later (when I get a chance to work up the chart...)

Thursday, May 28, 2015

[Petty Gods] Mico

I just got around to downloading the new revised and updated "Petty Gods" book.  I must say that it is AWESOME!  Richard LeBlanc, Jr. at New Big Dragon Games has done an incredible job.  Thank you.

Upon downloading, I looked up my contribution, Mico, the petty god of flaming oil.  I discovered that Mico got a new picture courtesy of Mr. LeBlanc (thanks!) and my writing was spruced up a bit also (another thanks!)

If you haven't downloaded this book -- do so immediately!  If you haven't visited New Big Dragon Games and bought all their stuff, do that too!  You won't be disappointed!

Sunday, April 5, 2015

[Kickstarter] OSR Summer Camp

So, I had this crazy idea.  I thought, wouldn't it be cool to have a "summer camp" for kids and teach them how to play some "old school" games?

Well, I gave it a try.  I built a Kickstarter and we'll see if the community would like to sponsor me this summer to hold five one-week camps, for a total of 60 kids.

Here's the link!



Thanks for taking a look!

Tuesday, March 3, 2015

[Mystery Men] Prelude to Adventure

Tomorrow night, I will run my first adventure as a Mystery Men Mastermind (MMM).

I'm excited and a little intimidated.  I know that I can run a fun game, but I'm a little afraid that the system might break.

This is my point of worry -- Speed
You see, in MM, how often you act/attack/move is coupled to how far/fast you move.  One stat raises them both.

In the book, most example characters are Speed 2 (maybe 3) but I think the system might break at speeds above 4ish.

Seriously, what is the point of using a battle map if the character can move 4 million yards in 1 round?  (Speed 10)

I'll see how it goes, but I'm thinking that I may need to de-couple movement from speed (a la Champions)

We shall see!

Sunday, February 22, 2015

[Mystery Men] Combined Attack Powers

One of my players reached out to me and asked about combining attack powers into a single power.  Sounds cool.

First thought - it shouldn't be free to do.

Second thought - it should only be two powers.

Thirdly - those powers shouldn't be incompatible, abusive or redundant.  (No 2x Energy Bolt...)

My "house rule" (at least for now) will be add the costs of the two powers together and add 50%.

The most restrictive conditions of both powers will be enforced for both.  This means if you merge a ranged and a melee power, the combination is now melee.  If one affects a single target and the other has an area, the combined power only affects a single target.

Here are some examples and their costs:

Chilling Curse -A creature you touch takes 1d6 points of hit point damage, 1d4 points of strength damage and either a -6 penalty to one ability score or a -4 penalty on attacks and feats, your choice. The curse lasts until removed with the Remove Curse power or Break Enchantment power.  [16,500]

Poisonous Wounds - Your poisonous touch causes deals 3d8 points of damage to a living creature plus 1d10 points of damage per round until neutralized or until a successful feat of constitution is made.  [24,000]

Chilling Energy Blade of Frost - You create a blade of ice or frost that inflicts 1d8+1/level damage and ignores armor bonuses to DC. You do not add your strength bonus to attack or damage rolls. Metal equipment of the target becomes freezing cold. In the second round after you use this power, the dealing 1d6 points of damage per round for five rounds.  [9,000]

Strike Deaf and Blind - One target within 100 feet is struck blind and deaf.  [9,000]

Saturday, February 21, 2015

Stater's Mystery Men: Can someone help me out?

Well we've wrapped up our "Hulks and Horrors" game for now and we're looking to play Champions.  Problem is, I don't think I'm cut out to *run* Champions anymore.  :(

Too complicated.  Too slow.  To fiddly.  

I was thinking about checking out John Stater's "Mystery Men" but it's gone from his site.  I'd ask him for a copy, but it appears that he can't share it right now due to licensing.  I understand that.

Does anyone else have a copy of the free Mystery Men PDF that they'd be willing to share?  This could be the system I'm looking for.

If you do, please send me a copy -- wilmanric AT gee-mail DOTCOM. 

Many thanks in advance!