Has it really been 3+ years since I tried to restart this blog? Wow. A lot has happened to me in that time.
I posted about my "Ideal OSR Campaign" and I made a list. Not sure where I'd like to start, so I thought I'd start with some low hanging fruit.
Character creation
In my campaigns, I still want players to roll up their PCs. I don't like stat matrixes. I like the randomness of figuring out what kind of character you can play by rolling dice.
Here are a couple of my methods. Nothing Earth shattering, but I thought I'd share. The community is large and hey, maybe this will be new to someone!
4d6x7
When rolling the standard 6 attributes, my players roll 4d6 (drop lowest) 7 times. They can then arrange those rolls in any order they'd like. The 7th number, multiplied by 10, becomes their starting gold. If I'm feeling generous I'll let them keep all 4 dice for gold.
If a player rolls 4 sixes for any attribute, they can have a 19. If 18/00 is a thing for STR, they can have that instead.
30d6
There are NO attribute bonuses by race. No variations of attributes by race. Instead, YOU get to decide how you want to split up your dice. What attribute is most important to you? Where do you put your extra dice?
You get to roll 30d6, divided into 6 rolls, keep the high 3 each time. Heck if you want to roll 2d6 for an attribute, go for it, it’s your character. If you roll a 2, count it as a 3. A 3 sucks bad enough.
You must roll your attributes in some order, once you group the dice. I usually roll STR, INT, WIS, DEX, CON, CHA.
For example, I want to play a strong fighter character.
In this system, if you roll five (5) or more sixes on any attribute roll, that attribute is 19.
I plan to expand on Character creation more in the future!
4 comments:
Welcome back!
Thanks Bill! :)
Four posts in 9 years! You gotta place yourself or you'll burn out.
I'm on fire!
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