Friday, February 14, 2014

Day 14: Did I meet my significant other playing D&D?

No.

-=-=-=-=-

She did play in a campaign I ran.  An elven wizard named Myrrinne Moonbow.  Good times.

Now, on to the random monster!

Months and months ago (maybe years?) I heard about a random monster generator system written by Paul Montgomery Crabaugh.  (Found in Dragon #10)

In honor of Valentine's Day and Mr. Crabaugh, I present a randomly created monster!
I am not much of an artist, but this will do...
Name: Voltic
Intelligence: Semi-intelligent
Alignment: Law
Type: Reptile; snake-like
Speed: 12
AC: 4
HD: 2+2
#AT: 1 or 2
D/AT: 1d4 or 1d4/1d6 or by weapon/1d6
Size: M
Special: Breathes lightning (1d6 damage), long fangs, 9-segmented body, 2 arms, green in color

The voltic (singular and plural) are a tribal species of snake-men who live in swamps that have been corrupted by magic.  They are highly superstitious and have a very religious caste-based society.  They are known to help outsiders, but only if they are treated with respect.  Hostility is returned in kind.

For every tribe of voltic, there will be a leader of 5 HD, a vizier (magic user) of 3rd level and a tribunal of three shamans (clerics) of 2nd, 3rd and 4th level.

Voltic fight with their claws, making a single attack for 1d4 points of damage.  They are also capable of wielding melee weapons and/or missile weapons.  During any melee round, during missile fire, roll a d6.  If the die roll is HIGHER than the round number, the voltic will breathe electricity at their enemies.   They use this weapon early and often, but eventually their "shock glands" just get tired.  :)

Lightning breath: 1d6 damage (save for half); range 120'

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