It's a deck of normal equipment that a character might want to have while out on adventure.
Here's a sneak peek:
I figure that I'll make a copy or two, then use one of those card protector sheets for each character. There are 9 pockets on each page. Characters will be able to carry a number of items equal to HALF THEIR STR score. I'm cutting their score in half because I'm allowing them to carry weapons and armor IN ADDITION to these normal items. Wizards need to be relatively unencumbered so they can effectively cast spells.
Some items might count as two or more items (like a ladder) and other items might make carrying items easier or let you carry an extra item or two (like a backpack). With the backpack, I'd probably make the player put the backpack card in front and then 2 or 3 small items behind it where they can't see them. Then they'd have to remember what's in the pack...
This hasn't been playtested yet, but what can it hurt?