Friday, March 19, 2010


I'm thinking about stripping the Savage Worlds rules down to their bare minimum and creating a rule-set I'll call SavageLITE.

I guess this was inevitable. I'm an inveterate rules tinkerer. I really like certain things about SW, but I want even more simplicity.

Just a short set of core mechanics and perhaps some way to "bolt on" D&D magic. There's just something about adventurers finding "spellbooks" that I love about D&D.

Right now, I have a couple of thoughts floating around in my head -- I'm not certain that they're at all related, but I'll list them just the same.
  1. Savage Worlds caps attributes/skills at d12 and then "adds on" numbers. Like a giant might have Strength d12+8. I'm thinking about just adding on more dice. By my way of thinking, that giant would have 2d12+d4. The 8 would translate into another d12 (subtract 6 - half of 12) and another d4 (for the 2). More on this later.
  2. I like the SW "damage" spells, like Blast, Bolt, and Burst. I just want more effects. I think there is some good stuff in the SW Fantasy Toolkit. I'm also thinking that there's are other ways to "jazz up" magic. We'll see.
  3. I've always liked Michael Stackpole's 8C's of magic from the Blade Citybooks. The only thing I didn't like was having to remember the difference between C1 and C2, and so on. I'm tinkering with a list of magic "types" that use a unique string of letters. Perhaps ABCDEFG or similar. That way, you'd know what the D stands for, cuz it's the only one. You couple this with Fudge descriptors and you've got a neat way to quickly build a "rules neutral" wizard.
Well, we'll see what happens. :)

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