Sunday, January 30, 2011

Target 20 Saving Throws - my take

Delta is the originator of the "Target 20" mechanic.  ChicagoWiz over at the Old Guy's RPG Blog made this concise post about it with a table (which I promptly rolled into my CotMA game...)

The mechanic has a real elegance to it, so, I decided I wanted to use Target 20 for saving throws as well.  Delta has his own system and it looks good, but I wanted something a little different.

I wanted a similar baseline for all saves with about a 25% chance of success.  I typically make traps/poison/etc. harder by tacking on a -2 or -4 when necessary.  That's just my DM style.

I wanted the races (elf/dwarf/halfling) to maintain their save edges.  I wanted the monk to be a bit different than the thief.  I wanted the paladin to get his +2 to all saves back.

This system is somewhat transparent to the players -- they really only record their single save AND any relevant bonuses.  The categories are for my reference only.  I've recently developed a renewed appreciation for the "Saving Throw Pentaverate" thanks to Hack and Slash.

So, here's my table.  YMMV.

The Base Save Bonus is based upon the character's level.  The maximum bonus is identified as well.  A roll of 1 on the d20 fails.  ALWAYS.   

Saturday, January 29, 2011

Making Upcycled Dungeon Tiles

It's no secret that I likes my minis... You can read about that here and here and here for example.

I usually use a battlemat of my own making or (rarely) a 3D board (also my design) but I've now become somewhat enamored of Dungeon Tiles.

Now, for me, dungeon tiles aren't a new idea.  In fact, I have a REALLY OLD SET of them from someplace/some company I don't even know...
These are so old, they don't even have 1" marks on them -- you just freeform moved the minis!  Awesome!
I also have a couple of the new sets.  (What the hell is that Red Box doing there... LOL)


I've recently found a couple of places online (ah the Google) where you can go to find decent to excellent dungeon tiles.  One of those sites is Kev's Lounge.  I'm highlighting Kev here because I'm going to use him in my tutorial.

Printing out dungeon tiles on paper or even cardstock is fine, but I'd prefer tiles with a little more "heft" and durability.  When I make my tiles, I print them on cardstock.  The cardstock doesn't warp from the glue the way plain paper might.  YMMV.

I discovered online that you can buy chipboard from Michaels or Hobby Lobby.  You can even buy it from Amazon, but I'd rather use something I can get for FREE.

Enter the ubiquitous cardboard box...

I really should drink less diet soda...
Sure, cardboard boxes are going to be a bit thinner than your standard WOTC dungeon tile, but as long as the scale is the same, they work just fine.  Besides, thinner is better if you are stacking tiles or fitting them into some kind of file or bag for organizing.  More tiles will fit in the same space.

Use a spray adhesive to attach the printed tile to the box.  I use Elmer's spray adhesive because that's what I had on hand.  In the past, I've used a 3M adhesive.  They all seem to work fine.  My adhesive is acid free so it won't eventually yellow the paper.  I tried using glue sticks to attach the tiles to the boxes.  The shiny printing on the box kept the glue from adhering properly.


I attach the printed tiles to the printed side of the box.  The underside is typically plain brown or grey.  I'd rather see that than have "Milk Bones" be the backside of my Lich's laboratory.  Kinda breaks the fourth wall...  :)

Roughly cut the tiles out of the paper, fitting them to the size of your cardboard.  Leave some "extra" around the tile so that you can trim to size when the glue is dry.  Makes the edges of the tile uniform.

Spray the adhesive on the box, then place the tile down onto the sticky area.  Push down on the printed tile with the side of your fist to set it in the glue.  I also run my thumb around the edge of the tile to make sure that the edges won't peel away in the finished product.

Consult the drying time for your adhesive to figure out when to come back.
I've got a whole bunch of tiles draped over another cardboard box drying in my garage...
Trim the tiles to size using scissors or a paper cutter.

All you need to do is print out the tiles, cut them out and glue them to the cardboard.  You'll end up with a sturdy, cheap dungeon tile ready for exploring!
Overhead view -- note the maw trap in the floor...

The thief discovers a net trap...

The hydrospawn are on the march...

Wednesday, January 26, 2011

Modrons

Awhile back, Christian at Destination Unknown mourned the loss of the possibility of modron minis...

(By the way Christian, I found this over at EN World...)

Wizards just put up an article revealing a bit of history and trivia about our favorite (?) polyhedral outsiders...

You can read it here... if you dare!

Tuesday, January 25, 2011

Commercial Message... Please Excuse this Interruption...

Hi all,


My sister used to work in the video game industry and for a time she worked for Artifact Entertainment.  They developed a game called "Horizons: Empire of Istaria"


Anyway, she later worked for Rainbow Studios, but was laid off last year about this time.  She's just recently getting back to work and she's had medical bills, etc.


I promised her (as her big brother) that I'd put the word out there -- just in case anyone was interested in these art prints she has for sale on eBay.  


These were done for the artists to use as inspirational character references for Horizons.

"The Power and the Protector"
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290527192270&ssPageName=STRK:MESELX:IT




"The Protector"
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290527195197&ssPageName=STRK:MESELX:IT

"The Power"
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=290527196254&ssPageName=STRK:MESELX:IT



Even if you aren't interested in buying, they are some pretty cool pics of hawt fantasy chicks...  :)  Check them out!


I especially like the first one because of the apparent "magical gate" in the background.


Thank you for your indulgence.  We now return to our normally scheduled blogging...

Sunday, January 23, 2011

Universal Probability Comparison Chart - Take 2

Some folks looked at my last post of the Judges Guild Universal Probability Chart and they discovered that it was just as quirky as you'd expect from a Judges Guild product.

:)

I still think the chart is a good one, so I made one myself.

The probabilities for 3d6 are "generous" at the extremes, but I don't think that hurts too much.  I'll probably use it for NPC attributes and/or damage rolls.

I made this using my best judgment and I think it's pretty close -- certainly close enough for my DM'ing style.  YMMV.

PS: my Bears are out!  :(  It looks like we're heading toward a Packers/Steelers Superbowl.  It aught to be great!

Universal Probability Comparison Chart

Hill Cantons is working on finding a hidden retro-clone in the old Judges Guild Universal system.  To that end, he has posted a couple of references to information about their old system.  Interesting stuff.

In one document lurked a little gem (at least I think so) that's handy if you never use it.  :)

This chart cross-references the rolls of 1d6, 2d6, 3d6, 1d20 and d% with each other.  Seems like in certain situations this could be extremely useful.  I know that with this chart, and d%, I could probably run an entire session of my OSR game.

I might have to try that sometime...


PS: Go Bears!!!

Wednesday, January 19, 2011

So, How Long Until the Next Random Encounter?

Frank made a suggestion at my Secret Door post, that a similar chart could be used to determine WHEN the party will have it's next random encounter.

I know that some of you are happy rolling a d6 each turn to to see if an encounter happens (I like that too) but sometimes I just know that I want to throw something at the party -- the question is WHEN.

This little handy dandy chart solves that.  Roll % and the clock is ticking...

I know this won't suit everyone's style, but I like it and I think I'll be trying it out during my next adventure.  

I tend to keep track of time in the dungeon using little circles (capital "O's") pre-printed on a sheet of paper.  When I roll this, I can just make a little mark in an "O" and when the party gets to that "time" in the dungeon -- the random encounter happens.

Time Log:
OOOOOO     OOOOOO     OOOOOO     OOOOOO    OOOOOO    OOOOOO
OOOOOO     OOOOOO     OOOOOO     OOOOOO    OOOOOO    OOOOOO
OOOOOO     OOOOOO     OOOOOO     OOOOOO    OOOOOO    OOOOOO
OOOOOO     OOOOOO     OOOOOO     OOOOOO    OOOOOO    OOOOOO
OOOOOO     OOOOOO     OOOOOO     OOOOOO    OOOOOO    OOOOOO
OOOOOO     OOOOOO     OOOOOO     OOOOOO    OOOOOO    OOOOOO

YMMV.  Let me know if this is helpful and thanks again Frank for the great idea!