I love using minis (I've confessed this before) but most of the time the PCs move up on the monsters and then they just sit there bashing away until the monster is done. :( Perhaps its a shortcoming of my DMing or perhaps its something else. I'd just rather have the representation of the combat be a little more dynamic.
This past Thursday, the adventurers were fighting with some skeletons in a narrow 10' doorway. They had 10 PCs and about half of them were stuck in the other room, unable to get into the fight.
The paladin and the elf fighter both successfully struck their respective opponent skeletons for 5 pts each JUST AS THE PLAYERS WERE LAMENTING THIS FACT.
So, I said, "go ahead and push the skeletons back a square". Presto! Now a path into the room was available and more characters could get involved.
Now its great to handwave this kind of thing. I'm totally comfortable with making this kind of of "off the cuff" ruling, but I think it would be more fun if it was codified (in a simple way) so the players could depend upon it. A few weeks ago Fenway5 came up with a similar system and I posted about it here.
Here are my initial thoughts as a graphic. I look forward to any comments you may have or if anyone actually playtests it -- let me know how it went.
Click to embiggen!
PS: thanks to Telecanter for the silhouette of the knight -- I cheated and quickly made the other silhouette myself. From a screenshot from a MMORPG, I think. :)