Jef created another bit of art I'd like to share. Here's his take on the aqueous orb...
Tuesday, February 22, 2011
Monday, February 21, 2011
The Massive Monograph of Malignant Malefactors Update
A few months ago, I announced that I was planning to take the 0e Monster Book that Matt Finch had put out via the OGL and re-work it into a new book with new features, new monsters and art.
I'm pleased to announce that Michael over at heymikey.org is helping me with the monsters. He's started at the back (Z) and is working forward, while I began at A and am working backward. We've each completed three letters so far, so only 20 more to go.
We still have plans to integrate more monsters too. Bat over at Ancient Vaults has offered to include some of his monsters when we're ready and Al over at Beyond the Black Gate has already given me permission to add a few of his critters to the book! Thanks again to both of them!
Michael has shared a really cool idea about potentially "crowdsourcing" part of the book so, stay tuned for that!
Last, but not least, a very talented friend of mine, Jef, has contributed some art to the book. I'm attaching a very rough preliminary sketch below. He's still planning to add a lot more details. There will be more tantalizing art to come!
Enjoy!
PS: if there are any other artists out there who would like to contribute to the book, please drop me a line at wilmanric (gmail) and I'll get back to you. I'm just looking for clean line-art in an "old school" vein. I think Jef epitomizes the style well.
I'm pleased to announce that Michael over at heymikey.org is helping me with the monsters. He's started at the back (Z) and is working forward, while I began at A and am working backward. We've each completed three letters so far, so only 20 more to go.
We still have plans to integrate more monsters too. Bat over at Ancient Vaults has offered to include some of his monsters when we're ready and Al over at Beyond the Black Gate has already given me permission to add a few of his critters to the book! Thanks again to both of them!
Michael has shared a really cool idea about potentially "crowdsourcing" part of the book so, stay tuned for that!
Last, but not least, a very talented friend of mine, Jef, has contributed some art to the book. I'm attaching a very rough preliminary sketch below. He's still planning to add a lot more details. There will be more tantalizing art to come!
Enjoy!
![]() |
| An imp taste testing the wizard's brew... |
PS: if there are any other artists out there who would like to contribute to the book, please drop me a line at wilmanric (gmail) and I'll get back to you. I'm just looking for clean line-art in an "old school" vein. I think Jef epitomizes the style well.
Sunday, February 13, 2011
More Old School Gamer Bling!
I whipped these up quickly using Trading Card Maker. You can design a card once and then tell it to print out nine copies -- that's how you get a whole page. I found the picture on the interwebs and I'm sure it belongs to someone... I can't even find it again now... :(
I figure I'll write on the cards to give them clues about the nature of the potion. Eventually, I'll write the name of the potion itself. When it's used, they can tear up the card.
![]() |
| click to embiggen |
Tuesday, February 8, 2011
Relationship Maps
Over at Hack & Slash, -C posted a relationship map. I haven't read his entire post (yet) but that map triggered an impulse in me to GO FIND THIS MAP!!!
Here it is. It's from a FATE-based game that I started and never finished about 5 or 6 years ago. I really had grand plans for a kind of guided-sandboxy thing, with a big reveal at the end if the heroes ever found out the big secret... :)
Enjoy!
Here it is. It's from a FATE-based game that I started and never finished about 5 or 6 years ago. I really had grand plans for a kind of guided-sandboxy thing, with a big reveal at the end if the heroes ever found out the big secret... :)
Enjoy!
![]() |
| click to embiggen |
Labels:
fate,
fudge,
gm,
npc,
roleplaying
Sunday, February 6, 2011
Saturday, February 5, 2011
Old School Gamer Bling
I'm a big proponent of "do it yourself". I think that's the spirit of the OSR.
I like props/minis/stuff at my game table and I always have. I don't particularly like the 4e approach where every character ability/spell/power/etc. is a card, but for unique magic items I like that a lot.
To that end, I have embraced Paizo's "gamer bling" cards. They're great, but they don't always fit what I have in mind. I've purchased several decks of their cards and I've used them (mostly) with Savage Worlds.
But what to do with my CotMA game? Make them yourself!
Check out this site: GoDeckYourself.com. You build the cards and then export them as a PDF file for printing.
You can sign up for a free account and make cards that suit your fancy. You can distribute them to your players as they find magic items and other loot.
Here are the cards I've given to my players to represent the loot they've found. Enjoy!
I like props/minis/stuff at my game table and I always have. I don't particularly like the 4e approach where every character ability/spell/power/etc. is a card, but for unique magic items I like that a lot.
To that end, I have embraced Paizo's "gamer bling" cards. They're great, but they don't always fit what I have in mind. I've purchased several decks of their cards and I've used them (mostly) with Savage Worlds.
But what to do with my CotMA game? Make them yourself!
Check out this site: GoDeckYourself.com. You build the cards and then export them as a PDF file for printing.
You can sign up for a free account and make cards that suit your fancy. You can distribute them to your players as they find magic items and other loot.
Here are the cards I've given to my players to represent the loot they've found. Enjoy!
Playtest Report - My Previous Ideas
In the past week or so, I've put out some new ideas on this blog that I didn't have a chance to try until Thursday night. At my regular CotMA LL game, we/I implemented some of these mechanical changes and I must say that the results were (preliminarily) good.
So, When a Big Party Searches for Secret Doors...
I implemented the chart that I created based upon the probabilities of rolling multiple d6's. One of my players was unable to attend, so I just shaved his character off the chart and the probability went from 92% success to 88% success.
This chart is a winner. It keeps the spirit of the d6 roll in place, but it allows the party to collaborate on the search and the DM to make one definitive roll.
Verdict: Thumbs Up!
So, How Long Until the Next Random Encounter?
This table was also very useful. At the beginning of the night, I rolled the d% and discovered that an encounter would happen in 4 turns. I marked it on my "bubble" chart like so (see the red vertical line?):
OOOO|OO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
As time went by, I ticked off the circles. When we arrived at the line, the encounter occurred.
My brain immediately started working. What should it be? Where would the party likely be in 4 turns; what would the monster be doing? How would I lay out the minis? Etc.
Although the encounter was random, I was able to plan it a little better than I normally can. I was able to fit the roll for the type of random monster into my narration at the table -- it wasn't abruptly done at the time of the random encounter. I had everything gathered together and ready when the time finally arrived. The arrival of the monster was seamless because I had foreshadowed it in my narration.
Another unexpected benefit was closer tracking of time within the dungeon. After all, if time never elapsed, the encounter would never happen. When the encounter concluded, I rolled to see if the noise attracted another monster (d8) and then I rolled for when the next encounter would occur and made another mark.
XXXX|OO OOOOO|O OOOOOO OOOOOO OOOOOO OOOOOO
Verdict: Two Thumbs Up!
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