I know that some of you are happy rolling a d6 each turn to to see if an encounter happens (I like that too) but sometimes I just know that I want to throw something at the party -- the question is WHEN.
This little handy dandy chart solves that. Roll % and the clock is ticking...
I know this won't suit everyone's style, but I like it and I think I'll be trying it out during my next adventure.
I tend to keep track of time in the dungeon using little circles (capital "O's") pre-printed on a sheet of paper. When I roll this, I can just make a little mark in an "O" and when the party gets to that "time" in the dungeon -- the random encounter happens.
Time Log:
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO
YMMV. Let me know if this is helpful and thanks again Frank for the great idea!
3 comments:
I like that. It gives the DM something to look forward to. :)
It seems like a cool idea but I'm on the fence about trying it. If you do give it a go, please report your thoughts on it.
I like the premise of this, but the %dice leave me cold. maybe just a d10, adding a "right now!" result for the 0 digit. Technically, you could use any die. My d12 seems so lonely in the bag, perhaps I'll find another use for it here.
The time log is a great idea that ties this together nicely. I will be implementing this into my next game.
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