Small weapons like darts and daggers do a d4 and 2-handers add 2 pts. of damage, but I like this idea better, I think.
Found it over at Nine and Thirty Kingdoms:
Some old-schoolers use a simple three-damage system: roll 1d6 for average-sized weapons, roll 2d6 for others -- if the weapon is small, drop the highest roll, and if the weapon is large, drop the lowest.I think I will be trying this out. Has a certain flair and symmetry. Gives daggers and darts the *chance* to do some real damage.
I currently give 2 handed weapons a damage "bonus" because the player sacrifices the opportunity to use a shield, and that has its own advantages in my games. I have been using the 2d6 drop the low with characters who use two weapons. They also lose the shield advantages.
Darts and daggers have a rate of fire (when thrown) of three. I think I will now allow them to roll based upon how many darts hit a single target:
1 dart hits = 2d6 keep the low; 2 darts hit = 3d6 keep the middle; 3 darts hit = 2d6 keep the high.I'll let you know how it goes.