tag:blogger.com,1999:blog-8370619227360997359.post6465060238779158393..comments2024-02-26T02:20:51.185-08:00Comments on Carjacked Seraphim: d6 Only WeaponsJimhttp://www.blogger.com/profile/18158916950442942918noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8370619227360997359.post-73934009760424969482010-10-07T17:26:27.654-07:002010-10-07T17:26:27.654-07:00d6 for "most" weapons. you're not r...d6 for "most" weapons. you're not really using d6 weapon damage then are you...you've just gotten rid of the d4 and d8...except for daggers...or 2 handed swords.<br /><br />Either you're in, or you're out. Either a weapon kills someone with a telling blow or it doesn't. If a man has one "hit" and a weapon kills when it "hits" that is the crux of the d6. What does it mean that a 2 handed sword does 2d6 or 3d6 or d10 dmg? Does someone explode when you hit them if a normal sword kills with d6 dmg?<br /><br />"but how do you give meaningful choices to varying weapons?" The easy answer is the same way gary gygax did it in chainmail. Use a weapon vs. AC chart.<br /><br />in D&D a 2 handed sword and a dagger can both do d6 dmg, but utilize the weapon vs. AC chart to modify thac0.<br /><br />"but that's less realistic".<br /><br />Actually it's not. Chainmail system even allowed for a dagger to be an excellent weapon against an unhorsed and prone fully plated enemy, does variable weapon damage do this? No. Everyone who says, "I like d6, but 2 handed swords do X dmg instead." Are doing no favors to realism or doing anything else for that matter, you've just replaced the listed damage charts with a confusing and limiting alternate one.<br /><br />variable damage<br /><br />or<br /><br />d6 damage with weapon vs. AC adjustments<br /><br />those are the only two logical choices. Variable damage with AC adjustments is redundantly redundant, and d6 without AC adjustments is bad for it's own obvious reasons.UWS guyhttps://www.blogger.com/profile/01277557128674527225noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-9655637272050159832010-10-06T16:45:41.266-07:002010-10-06T16:45:41.266-07:00I use 1d6 for most weapons, 2d4 for two-handers, a...I use 1d6 for most weapons, 2d4 for two-handers, and the best roll of 2d6 for quarterstaves and fighting with two weapons. Fighting without weapons tends to do 1d2.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-39462493665155779122010-10-06T09:36:28.787-07:002010-10-06T09:36:28.787-07:00Nifty. I had never sen this approach before.Nifty. I had never sen this approach before.Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-37986257755471555632010-10-06T09:33:48.016-07:002010-10-06T09:33:48.016-07:00I use a similar method, which I swiped from Philot...I use a similar method, which I swiped from Philotomy's house rules: Two-handed weapons roll 2d6 and drop the lowest roll; small weapons deal 1d6 damage and can be dual-wielded to make one attack at +1 bonus to hit.<br /><br />The result in play is a fairly even distribution; one player dual-wields daggers for +1 on his attack rolls, some use weapon and shield for +1 to AC, and some use two-handed weapons for the better damage potential. One method doesn't dominate over the others and it is quite well balanced.Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-52080831032737155302010-10-06T08:20:13.205-07:002010-10-06T08:20:13.205-07:00This is an interesting idea I've never tried. ...This is an interesting idea I've never tried. For OD&D I use 1d6-1 for daggers, 1d6+1 for two-handers. Some magic weapons, instead of being +whatever, have different damage dice (e.g. 1d8 magic sword).Bob Reedhttps://www.blogger.com/profile/12073807225519106277noreply@blogger.com