Telecanter has an interesting post about dungeon crawling and opening doors. Got me thinking about how I decide what side the hinge of a door is on and whether a door opens in or out.
Now, I normally just make that up on the fly, but I find that I tend to make doors open outward more often than inward and I often make decisions based upon patterns (the last two were in so this one is out...)
I just mocked up this die to randomly determine the hinge and opening direction of a door when the characters come upon it (ala Shröedinger's dungeon). No sense doing this kind of thing in advance -- just spoils the fun. :)
The first four sides were easy: In-R, Out-R, In-L, and Out-L. The other two sides are In-C and Out-C. The hinge will be on the side closest to the corner of the room it opens into/out of.
Let me know what you think!
4 comments:
I'm going to make myself one! Nice!
Splendid idea. At first, though, I thought "C" stood for "center", as in the door pivots on a pin in the center. If you needed two of them to fill out the die, it could be center/right and center/left, depending on which way it pivoted...
Do you have a "special" result on the die?
@Red -- no, but that's a good idea. I might just throw it with another die... maybe one that says Ajar, Locked, Unlocked, Stuck, Trapped, Special. Good idea... :)
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