Anyway, it's a funny game.
If you allow the dice to be "oracles," you never know what will happen and that's the beauty of it all. The game can still surprise you.
The randomness of the dice allow for an "emergent narrative" that just happens. It's not a railroad. It's not a fixed plot-line. Events transpire and the dice help determine what takes place.
Well, last night, a loyal henchman died. Sometimes those surprises can be bittersweet.
Trouble is, he didn't die at the hands of a vicious enemy. He wasn't incinerated by a dragon. He wasn't killed by fell magic.
He died at the hands of a trusted ally; victim to a fumble. A random accident. A one in 2400 chance.
Knand was an NPC that entered our game as the result of a draw from a Deck of Many Things. You can read a bit about that episode here. Hanuman was lost to the Donjon and ended up in a cage, suspended above a cavern, with his loyal 4th level fighter Knand.
They adventured together and escaped back into the world and were inseparable. Knand owed Hanuman his life.
Hanuman grumbled a bit about how fat Knand was, but they relied on each other.
Today, Hanuman, in the heat of battle, accidentally snapped Knand's neck. He died.
RIP Knand. You will be missed.