Anybody else ever have that happen?
Anyway, over at B/X Blackrazor, JB has a cool post about an alternate combat system where you cross reference your character's level with the target's AC and then just roll damage. No to-hit rolls required.
I like his idea a lot and I plan to use it next time I run a game.
It occurred to me that many gamers likey their d20's. So why not try to make up a table where you ONLY roll a d20 and you generate a hit and damage from that roll?
Below you see the rough beginnings of that idea. You would roll a d20, add any applicable "+" from weapon or high strength and subtract your target's armor bonus. Thus, you would get an amount of damage between 0 and 6.
I figure that there's a chance that a normal human won't cause any damage when attacking an armored target (or even if their target is unarmored -- they are not good in combat). Same for monsters less than 1 HD.
I also figure that there comes a time when a character of sufficient level will be able to generate a minimum damage higher than 1. JB has a different rationale and it makes a lot of sense too.
So, here's the chart for your consideration.
Additional thoughts -- I would probably have a "natural 1" be a fumble. The 1 on the chart would be a modified score due to AC or other penalties. A "natural 20" would probably do 6 points of damage regardless. Magic weapons might even do more.
I haven't figured out what to do with 2-handed weapons (perhaps a flat damage bonus?)
Weapons in two hands seem like they'd shift the roll according to the penalty but maybe generate a damage bonus as well (smaller than 2h, I'd say)