I guess this was inevitable. I'm an inveterate rules tinkerer. I really like certain things about SW, but I want even more simplicity.
Just a short set of core mechanics and perhaps some way to "bolt on" D&D magic. There's just something about adventurers finding "spellbooks" that I love about D&D.
Right now, I have a couple of thoughts floating around in my head -- I'm not certain that they're at all related, but I'll list them just the same.
- Savage Worlds caps attributes/skills at d12 and then "adds on" numbers. Like a giant might have Strength d12+8. I'm thinking about just adding on more dice. By my way of thinking, that giant would have 2d12+d4. The 8 would translate into another d12 (subtract 6 - half of 12) and another d4 (for the 2). More on this later.
- I like the SW "damage" spells, like Blast, Bolt, and Burst. I just want more effects. I think there is some good stuff in the SW Fantasy Toolkit. I'm also thinking that there's are other ways to "jazz up" magic. We'll see.
- I've always liked Michael Stackpole's 8C's of magic from the Blade Citybooks. The only thing I didn't like was having to remember the difference between C1 and C2, and so on. I'm tinkering with a list of magic "types" that use a unique string of letters. Perhaps ABCDEFG or similar. That way, you'd know what the D stands for, cuz it's the only one. You couple this with Fudge descriptors and you've got a neat way to quickly build a "rules neutral" wizard.
Well, we'll see what happens. :)