It appears that the funeral will be private and it is important that we respect that. I want everyone who reads this to know that I am not advocating crashing the service.
It would be disrespectful and awful to do that. :( Don't do it.
Let's all take a moment to remember the man and respect his privacy.
I will be thinking about him today.
Saturday, March 29, 2014
Friday, March 28, 2014
DAT RIP
I don't have anything more to add to the memories. I just have a sense of sadness.
I'll be lifting a pint to remember the man. I knew him through his art alone. Long before we lost him forever, I felt an abiding sense of loss that came from knowing he was out there, somewhere, but he was in a self imposed exile.
Now, I read, that he was planning to resurface into the RPG world at a con next month, and suddenly he is gone.
Here are some pictures to remember him by. The group is not all inclusive. Just do a Google search. You'll be amazed.
I'll be lifting a pint to remember the man. I knew him through his art alone. Long before we lost him forever, I felt an abiding sense of loss that came from knowing he was out there, somewhere, but he was in a self imposed exile.
Now, I read, that he was planning to resurface into the RPG world at a con next month, and suddenly he is gone.
Here are some pictures to remember him by. The group is not all inclusive. Just do a Google search. You'll be amazed.
So long and thanks for all the art! You will be missed! |
Labels:
trampier
Monday, March 10, 2014
Tom Moldvay, In Memoriam
Please forgive me, but I'm a day late with this post. :(
Yesterday marked the 7th anniversary of the passing of Tom Moldvay. He would have celebrated his 65th birthday yesterday, if he were still with us.
I (obviously) didn't know Tom personally, but I know his work.
My first introduction to Tom was (probably) the Secret of the Slaver's Stockade. When I learned about D&D in the summer of '81, I became obsessed with learning more and more about the game. Of course, there was no internet. No "how to" manual. The game was scattered and I knew few people who played.
The Mesa Public Library, however, did have modules for checkout in the Young Adult area. Pretty awesome. One of the first (if not the first) I checked out was A2.
I loved how the module was organized. I stole ideas liberally from it (mummies!) I begged my DM Alan to let me have a boggle as a pet for one of my characters. (He let me!)
Later on, I bought X1 The Isle of Dread. I recap here my exploration of this adventure. I think I have about 10 copies of X1 now. Various conditions. I just can't help myself when I see them at the used book store.
Later on, as a DM, I purchased X2 Castle Amber. I recall fondly the exploration of this adventure with my friends. I seem to recall that there were some cool animated statues (or similar) with magical powers that gave them fits. Good times. :)
I own the Lost City (a creative masterpiece IMHO) and I'd love to kick of a sandbox campaign with this as the basis. I'd tweak the final encounters with the zargon, but otherwise I think this thing has a lot of fertile ground.
I also have a copy of Lords of Creation. A cross-genre game that I'd love to run someday.
Thank you Tom Moldvay for being so prolific and for bringing such wonderful adventures to us all.
PS: I found out recently about a product called the City of Dolmvay. Check it out!
Yesterday marked the 7th anniversary of the passing of Tom Moldvay. He would have celebrated his 65th birthday yesterday, if he were still with us.
I (obviously) didn't know Tom personally, but I know his work.
My first introduction to Tom was (probably) the Secret of the Slaver's Stockade. When I learned about D&D in the summer of '81, I became obsessed with learning more and more about the game. Of course, there was no internet. No "how to" manual. The game was scattered and I knew few people who played.
The Mesa Public Library, however, did have modules for checkout in the Young Adult area. Pretty awesome. One of the first (if not the first) I checked out was A2.
I loved how the module was organized. I stole ideas liberally from it (mummies!) I begged my DM Alan to let me have a boggle as a pet for one of my characters. (He let me!)
Later on, I bought X1 The Isle of Dread. I recap here my exploration of this adventure. I think I have about 10 copies of X1 now. Various conditions. I just can't help myself when I see them at the used book store.
Later on, as a DM, I purchased X2 Castle Amber. I recall fondly the exploration of this adventure with my friends. I seem to recall that there were some cool animated statues (or similar) with magical powers that gave them fits. Good times. :)
I own the Lost City (a creative masterpiece IMHO) and I'd love to kick of a sandbox campaign with this as the basis. I'd tweak the final encounters with the zargon, but otherwise I think this thing has a lot of fertile ground.
I also have a copy of Lords of Creation. A cross-genre game that I'd love to run someday.
Thank you Tom Moldvay for being so prolific and for bringing such wonderful adventures to us all.
PS: I found out recently about a product called the City of Dolmvay. Check it out!
Labels:
moldvay
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