tag:blogger.com,1999:blog-8370619227360997359.post1048620275131437387..comments2024-02-26T02:20:51.185-08:00Comments on Carjacked Seraphim: A Quote that I really like...Jimhttp://www.blogger.com/profile/18158916950442942918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8370619227360997359.post-20061361878289698822010-12-06T09:03:24.593-08:002010-12-06T09:03:24.593-08:00Excellent quote! And I find the same thing to be ...Excellent quote! And I find the same thing to be true regarding our past games. It's the things that develop unexpectedly out of our decisions and actions interacting with the game world that really engage everyone and remain memorable. Those are the stories we tell in RPGs, and they cannot be planned ahead of time. I don't tend to recall the "plot", or what we were supposedly doing, for whom, or why. I just remember the great interactions of players, NPCs, monsters that the DM never predicted would happen.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-68485718649864677582010-12-06T02:44:16.808-08:002010-12-06T02:44:16.808-08:00The last paragraph of your post sums it up for me....The last paragraph of your post sums it up for me.<br /><br />I'm trying hard to stay out of this, as some of the 'story' posts and points are making my blood absolutely boil. Kudos to you, Trollsmyth, and others for seeing the game as more than just a dinner party pastime.scottszhttps://www.blogger.com/profile/10327316054801308727noreply@blogger.com