tag:blogger.com,1999:blog-8370619227360997359.post7375994371467509506..comments2024-02-26T02:20:51.185-08:00Comments on Carjacked Seraphim: ABCD MonstersJimhttp://www.blogger.com/profile/18158916950442942918noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8370619227360997359.post-38050479456116183122010-09-11T20:24:15.778-07:002010-09-11T20:24:15.778-07:00@Khouni - interesting idea.
@jblittlefield - than...@Khouni - interesting idea.<br /><br />@jblittlefield - thanks for the link. Reminds me of Fudge/FATE with the wound track and penalties.Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-52206644897811966552010-09-11T12:41:15.660-07:002010-09-11T12:41:15.660-07:00I use the variant wound system in Hargrove's C...I use the variant wound system in Hargrove's Core Elements (Toolbox Edition) -- http://www.zombienirvana.com/core/CEToolbox.PDF -- with my homebrew version of S&W (WB)...<br /><br />Attacker rolls d20 adds AB and any other mods; Defender does same, adding DB. Compare totals. Higher total wins. Loser subtracts points for armor and then compares to his wound track.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-86892575112475043682010-09-03T23:25:47.365-07:002010-09-03T23:25:47.365-07:00For level advancement, you could give PCs things l...For level advancement, you could give PCs things like "Dwarves start with 1A, 1B, 2C, 1D. On level 3 and 6, they get an additional C. On level 4 and 7 they get a B, on level 10 an A" and so on. And give them penalties for each letter, like<br />"No A left: -1 to all rolls. No B left: -2. No C left: -4. No D left: dead"<br />and so on.Joachim von Kieselhorsthttps://www.blogger.com/profile/10494174099120879549noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-46038407903281840732010-09-03T07:26:05.528-07:002010-09-03T07:26:05.528-07:00I like the idea of a random table. I may give tha...I like the idea of a random table. I may give that a try... I'll have to think of something clever to "scale" the powers based on HD...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-55619358544460072242010-09-02T23:04:25.959-07:002010-09-02T23:04:25.959-07:00I like this a lot. There's a whole meta-game t...I like this a lot. There's a whole meta-game thing going on - if the players know that the monster will activate a power on D they will start to tactically prepare the characters for it. It also builds in the special abilities to the gameplay so the DM doesn't forget to utilise powers.<br /><br />I could also envisage divising 3 random tables for powers for new 'one-off' monsters to keep the players guessing.Anonymousnoreply@blogger.com