tag:blogger.com,1999:blog-8370619227360997359.post4404675753568290017..comments2024-02-26T02:20:51.185-08:00Comments on Carjacked Seraphim: Player vs. DM -- What I Want from the DiceJimhttp://www.blogger.com/profile/18158916950442942918noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8370619227360997359.post-86577283392280541322011-01-11T10:31:49.296-08:002011-01-11T10:31:49.296-08:00@Stonewerks -- sometimes its nice to have a little...@Stonewerks -- sometimes its nice to have a little edge.<br /><br />@Tim -- I agree. It makes the successes that much more sweet. I guess, as a DM, I'm just personally OK with a little fudging by the players (a little!) and so that's where this epiphany comes from. No DM fudging/random outcomes along with some minor "heroic" fudging at times from players is my style.<br /><br />@Roger -- agreed. The game I'm *playing* in is much more heroic mode. The game I'm *running* is more gritty, but is trending semi-heroic... <br /><br />@Gaptooth -- I appreciate the tip. I think I may have a copy of Sorcerer... I'll look for it.Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-53534874177175485472011-01-10T20:44:50.515-08:002011-01-10T20:44:50.515-08:00This is from page 19 of Sorcerer by Ron Edwards, w...This is from page 19 of <em>Sorcerer</em> by Ron Edwards, with the bonuses adapted to a D&D-type scale. <em>Sorcerer</em> codifies exactly this premise: For the moments that matter, you can increase your chances of success by enriching the game fiction for everyone with good role-playing:<br /><br />* A dramatic or appropriate quip while announcing the action: +2<br />* Announcing the action generically ("I hit him!" or "I use Power X!"): 0†<br />* Repeating an ordinary action after failing: -2 (cumulative)<br />* Especially clever version of the action: +5<br />* Especially stupid move: -5<br />* Announced action moves the plot along significantly: +5<br />* Obstructive, petty announced action: -5<br /><br />The bonuses are cumulative, and the GM is encouraged to remember these bonuses whenever the other players are wowed by the creative flair of a player's attempted action.<br /><br />†: <em>Sorcerer</em> actually assigns a penalty for announcing your action so generically, but since <em>D&D</em> isn't so focused on <strong>story now</strong>, I consider any creative narration to be additive.Gaptoothhttp://delver.posterous.com/noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-49899984296003648272011-01-10T04:09:22.603-08:002011-01-10T04:09:22.603-08:00That is fine for "heroic" mode. In "...That is fine for "heroic" mode. In "gritty" or "dark comedy" mode, the anticlimactic 1 is perfectly in keeping with the source works of Dunsany, Clark Ashton Smith and Jack Vance among others.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-330975479052300642011-01-09T19:27:15.635-08:002011-01-09T19:27:15.635-08:00I am still a fan of let the dice fall where they m...I am still a fan of let the dice fall where they may and take the result that is thrown without any special consideration. I know in the heat of things players and GM would like it to work out, but some of the best twists come from the failures. Since I am a player way more than GM I know I prefer to see my success come from good ideas and a little luck.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-65366887044579762532011-01-09T19:12:40.667-08:002011-01-09T19:12:40.667-08:00I have to agree, when you're in the heat of th...I have to agree, when you're in the heat of the moment, when the game is really getting interesting, and suddenly one of your players comes up with an idea that that even suprises the DM with it's awesomeness, it sucks to see the moment fall apart because of a bad dice roll. Then again some of those moments with such an epic fail.....can be turned around into some crazy, yet memorable results, not always but sometimes. Really depends on the situation, but I agree that the player coming up with such great actions should get a decent shot of succeding.Anonymousnoreply@blogger.com