tag:blogger.com,1999:blog-8370619227360997359.post4373470530805880163..comments2024-02-26T02:20:51.185-08:00Comments on Carjacked Seraphim: House Rules for 4e?Jimhttp://www.blogger.com/profile/18158916950442942918noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8370619227360997359.post-52243282437716909602010-12-28T08:27:10.012-08:002010-12-28T08:27:10.012-08:00I run the D&D Encounters game at my local game...I run the D&D Encounters game at my local game shop, and although I enjoy it, the 4e play style doesn't suit me very well. But I'd rather stab my eyes out than try to house-rule it— or better yet, play something more flexible like <a href="http://www.rpgnow.com/index.php?manufacturers_id=2238" rel="nofollow">Tunnels & Trolls</a>.<br /><br />I don't have a problem with any specific rule or system in Type IV D&D— it's the philosophy and creative agenda that the entire design serves. The reward for tampering with the rules in 4th Edition is breaking what the game does well. If that's not the game you want to play, there are a whole bunch of other games out there!Gaptoothhttp://delver.posterous.com/noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-47331574025056738242010-12-27T17:56:32.206-08:002010-12-27T17:56:32.206-08:00Actually I have been threating to write a Lite edi...Actually I have been threating to write a Lite edition 4e, since I didn't like the direction they went with essentials. Adding new character classes that don't conform to the guidelines set out by the old rules, is not simplfing it's complexifing. The fact that the new classes are straight-jacketed with few options just makes them less fun to play. Until the frabulos day when game companies and I see eye-to-eye on how games should be played, I'll keep houseruling them so they are more to my tastes.imredavehttps://www.blogger.com/profile/11791259426241403181noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-45538110312879512352010-12-27T15:58:28.617-08:002010-12-27T15:58:28.617-08:00@Sean -- maybe that's where I was going with m...@Sean -- maybe that's where I was going with my comment. It seems like the more you house rule 4e, the more likely you are to break it. I agree with you -- I can't resist tinkering with the rules either. I'm enjoying the freedom to do that that S&W gives me...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-63778718373049061642010-12-27T15:21:40.281-08:002010-12-27T15:21:40.281-08:00I guess, because players just can't resist tin...I guess, because players just can't resist tinkering with rules. I know I can't (maybe that's why I love S&W).<br /><br />But, yeah, 4E is not a tinker-friendly system so if that sort thing is your bag then a different system might be in order. When I was playing 3E I found that tinkering with the rules was like pulling a loose thread on a sweater - the whole thing started to unravel. And from what I've seen, 4E is even more tightly woven than 3E was, and therefore much harder to house-rule.Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-8370619227360997359.post-56458458727447750612010-12-27T14:47:42.062-08:002010-12-27T14:47:42.062-08:00Technically, you could say the same thing about 1E...Technically, you could say the same thing about 1E, 2E or most other games. I'm not sure it's an argument that applies explicitly to 4E...Secular Transhumanisthttps://www.blogger.com/profile/16793034218287755156noreply@blogger.com